![]() ![]() Because there are NO items to find but notes.Īs a standalone title, Amnesia: A Machine for Pigs isn't terrible. You are essentially confined to a specific path. There are very, very few areas to explore. No healing items, no sanity restoring items, no key items to store. ![]() In relation to above: There is NO inventory, because there is nothing to put in it. This store room has nothing to interact with but a candlestick? Surprise: you need the candlestick. You can tell something is important because you can pick it up. Literally the only items you can pick up are chairs (for some reason), and everything else is important. You just need to avoid being hit (which is pathetically easy) and you can go through the whole game without dying. You can take 4 hits from an enemy before you die. The Sanity mechanic is completely gone from A Machine for Pigs. Not to mention the fact that they walk THROUGH you. And when you DO encounter them? They scream at you for 20 seconds, then chase you at nearly walking speed. They blitz past you during these scripted sequences. The enemies are played as being insanely quick, given all the times you see them out of the corner of your eye or at the end of a hall. Ties into Chases, but there are next to no hiding places. ![]() Even the devs have said the game is ~4 hours shorter than The Dark Descent. That is SIX opportunities to die in the whole game. 3 of those are patrols, and the other 3 are specific parts of the story. Dear Esther was a story appended to a very long scenic walk. This explains why the game is so lackluster (in terms of "amnesia"-ness). This game was developed entirely by the team behind Dear Esther. Here are some of the most common complaints, so people understand the problems here: Let me say right off the bat: This game would have done so much better for itself if it didn't have "Amnesia" in the title. ![]()
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